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Mercy is also a good choice for a 76, for she can just pocket you and keep you alive. The reason behind a pocket-mercy on soldier is that he is dealing rapid dps, and with dmg boost from mercy she builds rez exceptionally fast. Plus a dmg boost is like a mini nano. An example of one that wouldn't work would be in no limits where 2 mercys are on you or 2 lucios couldn't heal you or double speed boost you. But all of those did stack right there. Though, as you pointed out, many were wasted. You could have gotten a sextuple with. I got an email from you last Friday that a blank Nano SIM was on it's way. Would have expected it to have arrive by now being in Geelong. I didn't want to bother you as you're no doubt fielding lots of questions about Nano SIM's since the release of the iPhone 5S and 5C, so I launched Live Chat. Mercy gains charge equal to 130% of the damage she amplified against enemy players. (Amplifying her damage boost target's self-damage or damage to non-heroes does not count.) For example, if Mercy increases Fire Strike's damage from 100 to 130, she amplified 30 damage and gains 39 charge as a result. This is a rule of thumb. Find patient medical information for Boost Plus Oral on WebMD including its uses, side effects and safety, interactions, pictures, warnings and user ratings. Mar 08, 2017 INSANE BASTION BOOST Nanoboost/Mercy Boost/Orisa Boost On A Bastion! DAMAGE BOOST STACKING - Plus Damage Resistance Stacking - Duration. Every Hero Nano Boosted! (Voice Lines.
- Nano Boost Plus Mercy Dmg Booster
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- Nano Boost Plus Mercy Dmg Boost Review
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The default version of Overwatch’s latest and greatest game mode, Uprising, sends Mercy, Tracer, Reinhardt, and Torbjörn to King’s Row to root out the omnic terrorist organization known as Null Sector — but the most efficient way to do things is with a custom set of four heroes.
The PvE mission has four difficulty tiers and an entire mode allowing you to access the full roster of heroes. While Normal and Hard difficulties are doable with a wide variety of team compositions, accomplishing the mission on Expert or Legendary becomes nigh impossible without a delicately balanced team and careful communication throughout the experience. There are some generalized tips that help, but by far the most important thing is to bring optimal characters into the fight. Uprising is a fundamentally different game mode than the rest of Overwatch, so keep that in mind as you read our recommendations for the best characters to use in Overwatch’s Uprising:
Soldier: 76
Soldier: 76 has great appeal due to his versatility, survivability, damage output, and self-sufficiency. His primary Heavy Pulse Rifle and Helix Rockets can take down omnics rapidly, and his area-of-effect heal — Biotic Field — assists grouped-up teammates. The only danger occurs if Soldier is without some sort of shielding, when he can be eliminated fairly quickly. It’s best to fire from behind Reinhardt and Orisa’s shields while he drops Biotic Fields constantly. His ultimate ability, Tactical Visor, can also be used to great effect, wiping out large numbers of smaller enemies.
Suggested Team Comp: Reinhardt, Orisa, Ana
This setup allows maximum shielding from Reinhardt and Orisa to compensate for the lesser heals from Ana while also allowing you to combo her Nano Boost with Tactical Visor. An alternate setup might be Bastion, Orisa, and Mercy if you want more of an emphasis on offense. Go Bastion, Orisa, and Ana if you’re feeling particularly dangerous.
Demonology/Destruction Warlock. Highest dmg spec warlock vanilla server.
Sombra
Sombra’s in the unique position where not many players can effectively use her, so she gets a bad rap in the Overwatch meta. But in Uprising, Sombra truly shines. Her main ability, Hack, completely disables any individual enemy and her ultimate, EMP, can shut down large groups of them. Translocator and Stealth help out with mobility and survivability. Her main Machine Pistol weapon has shorter range and less damage output than some other DPS characters, but her utility against the omnics is unparalleled. She should rove around and flank enemies without wandering too far, focusing above all on Hacking larger enemies, especially Bastions.
Suggested Team Comp: Reinhardt, Bastion, Zenyatta
Bastion is pretty necessary for damage output in this lineup, and with Zenyatta as healer, Sombra can rove with an Orb of Harmony attached. Alternatively, if Mercy is the healer, she can use Guardian Angel to swoop in and help as needed with minimal risk. If it’s Lúcio, he can also use Speed Boost to help Sombra get out of trouble in a pinch. This overall team comp is a bit risky, but if you’re looking for something more exciting, this is the way to go. No matter who Sombra is accompanied by, her duties are to act alone, harassing the hordes of enemies.
Bastion
If there’s any character that is nigh essential to any team build in Uprising, it’s going to Bastion. Whether or not you have adequate additional shielding, his damage output while in Sentry mode is worth it, and even Recon mode does a decent job of shredding enemy mechs. Self-Repair is also invariably useful. Bastions need to be careful in Uprising, however, of wandering too far from easily defensible positions when activating his ultimate Tank configuration, because hordes of enemies can rip him to shreds fairly quickly. It’s best to stay behind shields and fire off the long-range cannon from safety.
Suggested Team Comp: Mercy, Orisa, Reinhardt/Torbjörn/Symmetra
Bastion functions best when reaping the benefits from Mercy’s damage boost, and occasionally Orisa’s ultimate, while always being protected by Orisa’s barrier. Coordinating when Orisa uses Halt! helps Bastion to burn through groups of mechs quickly. Few things beat the moments when Bastion and Orisa concentrate fire and absolutely demolish even the largest enemies in Uprising. Bastion, Mercy, and Orisa make perhaps the best core trio for Uprising, so the fourth character is just icing on the cake. On the highest difficulties, Reinhardt should be the choice for added team survivability, but Torbjörn’s turrets can hang out right next to Bastion behind barriers while also offering up a bit more DPS and armor packs for the team. Symmetra is another fun but less effective alternative for that fourth spot. Her turrets can help protect Bastion, and her ultimate ability, Shield Barrier, can help boost his defense.
Torbjörn
Defensive characters with high damage output potential are the name of the game in Uprising. Torbjörn’s short- to medium-range Rivet Gun is ideally suited for fighting hordes of omnics, but his focus should be on placing, upgrading, and maintaining his turret behind your team’s barriers. His secondary focus should be on collecting Scrap and deploying Armor Packs directly onto his allies, especially the weaker ones. Any spare moments should be spent attacking enemy robots while staying behind shields. He should be the one to focus on Splicers with his shorter-range, shotgun-type primary weapon.
Suggested Team Comp: Reinhardt, Mercy, Bastion
What’s essential with Torbjörn is keeping his turret safe, so you’ll want as much in the way of shielding as possible, which means Reinhardt and/or Orisa. If you have to choose between the two, Reinhardt is perhaps the safest option. If you do wind up including a Bastion, you’re always better off having your healer be a Mercy. Combining Ana’s Nano Boost with Torbjörn’s Molten Core is a fun combo to pursue if that’s your healer, but if you do go that route, you might want to sub out Bastion for Orisa for the added team defense.
Orisa
Orisa is one of the MVPs in Uprising by far, and it’s in this game mode that Blizzard inches closer towards its goal of making Reinhardt less essential as the only primary tank in the game’s meta. Though Fortify has virtually no use here, Orisa’s Halt! ability sees great use grouping up enemies, pulling an enemy Bastion out of Sentry mode, or pulling back one of the exploding orbs. The flexibility of her Protective Barrier is a delight, and carefully deploying it in ideal positions should be her top focus. She should use her ultimate as often as possible and always put it behind a Barrier. Other than that, she should be on the offensive, focusing fire with Bastion as much as possible to destroy larger targets.
Suggested Team Comp: Bastion, Mercy, Reinhardt
Though the above suggestion is the debatable ideal, Orisa’s versatility and flexibility allow her to fit nicely into any team comp. Doubling-down on turret-like damage by having Orisa and Bastion together tends to work rather well. Orisa can solo tank if accompanied by a skilled healer — basically just Mercy — but she’s arguably even better when sharing tanking duties with a Reinhardt or D.Va (please no Winstons or Roadhogs!). Only if there are two tanks could a solid Lúcio or even skilled Ana or Zenyatta sub in for Mercy.
Reinhardt
Long live the king. Reinhardt is nearly unparalleled when it comes to defense in Overwatch. If you don’t have an Orisa in your Uprising lineup, then it’s basically essential that you have a Reinhardt. If he’s not actively shielding with Barrier Field, Reinhardt should be hitting things. Rocket Hammer can hit multiple enemies at once but only at close ranges. Charge sees great use disabling larger enemies, especially for pinning enemy Bastions. Fire Strike is just sort of there as an added long-range attack, but his ultimate, Earthshatter, gets a lot of use for knocking down huge groups of enemies and disabling the more dangerous ones.
Suggested Team Comp: Bastion, Orisa, Mercy
Reinhardt can and should be the foundation around which a number of team comps are built. He can easily solo tank with any combination of Soldier: 76/Sombra, Bastion/Torbjörn, Mercy/Lúcio/Zenyatta to get great results — but he can function equally as well if supplemented by Orisa or D.Va. The above team comp is the safest and generally most effective option you have.
Mercy
To many, Mercy is the obvious and only choice for Healer in Uprising. The manual revive mechanic is a fresh addition to the game mode, but Mercy can revive her entire team instantly — and at medium range — with her ultimate ability, Resurrect. While useful in other game modes, it’s positively game-changing in Uprising. Her Caduceus Staff healing is also the most effective form of healing in the game, and its blue beam damage boost form can do wonders for characters like Bastion, Soldier: 76, or Orisa. She can be effective with teams that stick close to defensible positions, but her Guardian Angel mobility can also help with rovers like Sombra, Reaper, or Tracer.
Suggested Team Comp: Bastion, Orisa, Soldier: 76
It’s hard to pass up the synergy with Bastion if you do go with Mercy, as few things can kill enemies faster than a damage-boosted Bastion in Sentry mode. Orisa and Soldier: 76 can also benefit greatly from the damage boost, and between the two of them, they’ve got defense and offense solidly covered. The fact that Bastion and Soldier: 76 have self-healing capabilities just makes it that much easier for Orisa to solo tank.
Lúcio
Most teams will prefer Mercy as the go-to healer over Lúcio, mainly just because, despite being capable of healing multiple allies at once, Lúcio’s healing output is typically insufficient unless allies have a large health pool. That being said, his ultimate, Sound Barrier, is really handy in a pinch to boost team defenses. Speed Boost can also help teammates maneuver out of difficult spots. But best of all, Soundwave can knock enemies back, which is extremely useful against Splicers and other enemies that assault the payload in the second half of the Uprising mission. Healing as much as possible should always be Lúcio’s approach, followed by keeping enemies away from the payload at all costs.
Suggested Team Comp: Bastion, Orisa, Reinhardt
Because of Lúcio’s healing output, it’s pretty essential that he work with allies who have larger health pools and/or self-healing to compensate. Bastion, Orisa, and Reinhardt each fit that bill, and doubling up with Orisa and Reinhardt’s barriers can only help increase the team’s survivability.
These are just what we recommend as the best of the best for Uprising, but it’s certainly possible to make characters like Reaper, Zenyatta, Junkrat, or Roadhog work. Just please, never use Widowmaker, Hanzo, or Winston.
Overwatch’s Uprising event is currently live and set to conclude on May 1.
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Overwatch Strategy Guide
Genji has very versatile offensive abilities, he's able to move around the map very seamless while soloing enemies one by one. When fighting a team that has a Genji, you better not stray to far away from your team while in battle or you may find yourself coming head to head with a deadly Genji. Genji works great by harassing the enemy from all angles and picking off nearly dying enemies. Out of all the heroes in the game I believe that Genji has one of the highest skill ceilings to master. His basic shurikens will require insane skill to master, along with his other abilities. Let's check out his abilities in-depth:
Name: Genji Shimada
Difficulty: Hard
Role: Offense
Age: 35
Location: Shambali Monastery, Nepal
Occupation: Adventurer
Release Date: 11-10-2015
Difficulty: Hard
Role: Offense
Age: 35
Location: Shambali Monastery, Nepal
Occupation: Adventurer
Release Date: 11-10-2015
Base Hitpoints: 200
GenjiIn This Guide: Cyber-Agility Shuriken Deflect Swift Strike ULTIMATE: Dragonblade Counters: Strong Against Weak Against Neutral With Members: Allied Synergies Mobility Possibilites |
Passive Ability Genji's passive abilities are: He can climb walls and do a double jump in mid-air. |
Every map will have specific places where he can use these abilities to get to places that are unreachable by most heroes. I will cover all these spots later on.
Genji Mobile Possibilities Across All Maps - These videos demonstrate Genji's mobile possibilities across ALL maps. This includes places where Genji can Swift Strike and wall climb for useful shortcuts and you will be better educated on how to flank more effectively with Genji.Click Here For a FREE SAMPLE (on Hanamura)
Main attacking weapon Genji looses three deadly throwing stars in quick succession. Alternatively, he can throw three shuriken in a wider spread. Ammo: 24Damage: 84 (28 per star) Headshot?:YES Headshot: 168 (56 per star) Vs Armor: 72 (23 per star) Vs Armor Headshot: 156 (51 per star) Burst fire rate: 3 per 0.97 seconds Fan fire rate: 3 per 0.73 seconds Reload: 1.5 seconds Default Hotkey: LM / RM |
It's important to know that Genji's shurikens do NOT fly in an ark, it goes straight to where you fired at in a straight line. There is also a small travel time for when the shurikens reach their destination. Because of the travel time, his weapon can be difficult to aim at targets from a long range, but it can help to pick off enemies in a distance, especially stationary ones like Bastion Sentries and Turrets. Out of all the basic attacking weapons in the game, Genji's shurikens will require the most precise aiming to master properly.
There is two different attacks for the Shurikens, Genji can throw three of them in a straight line every 0.97 seconds, or throw 3 fanned out in a horizontal fashion every 0.73 seconds. The horizontal fan spread can be fired more rapidly and is useful for closer up enemies, bigger targets, or for multiple enemies. The straight line throw is more useful for longer range single enemies.
Ability with cooldown With lightning-quick swipes of his sword, Genji reflects an oncoming projectile and sends it rebounding towards his opponent. Duration: 2 secondsCooldown: 8 seconds Headshot?:YES (deflected projectiles can headshot) Default Hotkey: E |
Genji's Deflect is a very powerful ability, it can deflect bullets and projectiles right back at the enemy, potentially taking them out very quickly with their own bullets. Deflect can be used to shield attacks away from Genji for basic protection as he parkours around the map to reach his flanking destinations. Deflect only works if you see the projectiles in view as they are coming at you, it will not work for projectiles coming at you from behind.
It's important to know that deflected shots will go in the direction of Genji's crosshair, so you will need to aim the deflected shots back at another enemy to take full advantage of Deflect. This means you should start getting into the habit of immediately keeping your crosshair on an enemy every time you use Deflect. Deflected bullets can also headshot enemies, so keeping your crosshair on enemies heads is ideal.
Bullets or projectiles that have travel time (such as Pharah's rockets), will be Deflected back with the same travel time. This means you must aim the Deflection as if you are firing the weapon that you are deflecting. You should also study up onwhich weapons do headshots so you know whether or not to aim back at the head with the Deflection.
Deflect Does Not Work On
Deflect doesn't work on any channeled weapons, including:
- Symmetra's Photon Projector beam
- Winston's Tesla Cannon
- Zarya's short range beam
- Mei's frost stream
- Symmetra's Sentry Turrets
Also melee attacks cannot be deflected but they will be blocked by deflect.
Deflect is very powerful against these enemy ultimates:
- McCree's Deadeye
- Pharah's Barrage
- Reaper's Deathblossom
- Soldier 76's Tactical Visor
- Bastion's Tank Form
- Mei's Blizzard - (a deflected Blizzard drone will result in a Blizzard for Genji's team)
- Zarya's Graviton Surge - (a deflected Gravity bomb projectile will result in a Graviton Surge for Genji's team). NOTE: A Graviton Bomb will act just like one of Zarya's charged particle shots except it will be black in color instead of red.
- Molten Core - (turrets will still attack a Deflect and take damage from the deflections, but a level 3 turret can still take Genji out easily). You are usually better off waiting until Molten Core is over so it will turn back into a level 2 turret, which is much easier to deal with.
Ability with cooldown Genji darts forward, slicing the air with his katana and damaging through foes in his path. Anytime Genji gets an elimination, Swift Strike's cooldown will reset immediately. Damage: 50Vs Armor: 45 Headshot: N/A Cooldown: 8 seconds Headshot?: no Default Hotkey: Shift |
Swift Strike has multiple uses. Not only can Genji use Swift Strike for straight damage, but he can also use it for travel purposes. It can be used to leap long distances you normally couldn't reach otherwise. It can be used similar to one of Tracer's blinks, but within any direction, even up and down. It can be used to escape out of combat, confuse the enemy, and break through defenses and shields.
Be careful when looking down while on a flat surface before using Swift Strike, as it won't go the full intended distance. Strike Strike does not do damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap. But Swift Strike does damage turrets. Junkrat's Steel Trap can still trap a Swift Striking Genji.
Genji's Combos
Genji has different combos he can do depending on how he is positioned from his enemies. You should practice these combos so you can become very fluent with them. First off it's important to know that a Swift Strike will animation cancel Shurikens and Deflect, but not melee attacks.
Genji's Close Range Combo
Genji has a combo he can do close up to his enemies that is very important to learn, here is the formula: Fan Shuriken, then Swift Strike (all in one consecutive motion). You do this in such a way where you fire the Shuriken, then animation cancel it with a Swift Strike to finish it off. This combo does up to 114 damage almost instantly. This is useful for nearly any close up situation. If you are slightly further away as you approach the target, you can start with a normal straight Shuriken throw followed by the quick Swift Strike.
Genji has a combo he can do close up to his enemies that is very important to learn, here is the formula: Fan Shuriken, then Swift Strike (all in one consecutive motion). You do this in such a way where you fire the Shuriken, then animation cancel it with a Swift Strike to finish it off. This combo does up to 114 damage almost instantly. This is useful for nearly any close up situation. If you are slightly further away as you approach the target, you can start with a normal straight Shuriken throw followed by the quick Swift Strike.
Genji's Long Range Combo
The general thing to do after Swift Striking to an enemy is to use a Shuriken throw followed by a quick melee attack at the target. Do the melee attack to animation cancel the shuriken throw so they can be done almost at the exact same time. This combo does up to 164 damage, but the Swift Strike is at the beginning instead of the end of the combo.
The general thing to do after Swift Striking to an enemy is to use a Shuriken throw followed by a quick melee attack at the target. Do the melee attack to animation cancel the shuriken throw so they can be done almost at the exact same time. This combo does up to 164 damage, but the Swift Strike is at the beginning instead of the end of the combo.
Instant Swift Strike Reuse
Anytime Genji makes an elimination, his cooldown for Swift Strike will immediately reset, allowing Genji to use Swift Strike again immediately. This cooldown reset only works if Genji makes an elimination on a hero, not something that was constructed (such as a turret or trap). Also, if Genji contributed to an elimination that an ally did the final blow on within 3 seconds after Genji's last attack on the enemy, Swift Strike will be reset at that specific time.
Anytime Genji makes an elimination, his cooldown for Swift Strike will immediately reset, allowing Genji to use Swift Strike again immediately. This cooldown reset only works if Genji makes an elimination on a hero, not something that was constructed (such as a turret or trap). Also, if Genji contributed to an elimination that an ally did the final blow on within 3 seconds after Genji's last attack on the enemy, Swift Strike will be reset at that specific time.
ULTIMATE | Ultimate Ability Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver killing strikes to any targets within his reach. Duration: 6 secondsRate of slashing: 2 per 1.83 seconds Max number of slashes: 9 Damage: 120 per slash Headshot?: no Default Hotkey: Q |
While using Dragonblade, Genji can still use his normal abilities: Swift Strike and Deflect, but cannot throw shurikens. Genji also moves a bit faster while Dragonblade is on. When Dragonblade is activated it will instantly make Swift Strike available even if it was on a cooldown. Be careful while using Genji's ultimate with low health, as he is still very vulnerable while using it.
Unsheathe Dragonblade First, Then Swift Strike
Keep in mind that it takes 1.2 seconds from the time you turn on Dragonblade until you can do your first sword swipe (during this time you cannot use any other abilities or attacks). Because of this gap, it is wise to first unsheathe Dragonblade a safe distance from your enemy, then Swift Strike into the action to get your hits off instantly. But remember, Swift Strike's cooldown gets reset after activating Dragonblade, so you can take advantage of that by first using it somewhere, possibly to Swift Strike up to a high ledge first or behind enemy lines, then activate Dragonblade and then Swift Strike into the action.
Keep in mind that it takes 1.2 seconds from the time you turn on Dragonblade until you can do your first sword swipe (during this time you cannot use any other abilities or attacks). Because of this gap, it is wise to first unsheathe Dragonblade a safe distance from your enemy, then Swift Strike into the action to get your hits off instantly. But remember, Swift Strike's cooldown gets reset after activating Dragonblade, so you can take advantage of that by first using it somewhere, possibly to Swift Strike up to a high ledge first or behind enemy lines, then activate Dragonblade and then Swift Strike into the action.
Knowing When to use Dragonblade
A lot of times it can be risky for Genji to activate Dragonblade during combat, knowing when to do so will take some practice, but here are some tips:
A lot of times it can be risky for Genji to activate Dragonblade during combat, knowing when to do so will take some practice, but here are some tips:
- Be cautious of using Dragonblade up close to a bunch of enemies that excel in close range, such as: McCree, Reaper, Tracer, Bastion, Mei, D.va, and Reinhardt.
- If you have low Health and/or no buffs. Watch your health and make sure you have near full health before using Dragonblade as Genji will still maintain the same normal amount of HP while using Dragonblade.
These buffs should also strongly help your decision knowing whether to use Dragonblade:
- Ana's Nano Boost
- Lucio's Sound Barrier
- Zarya's Projected Barrier
- Zenyatta's Harmony Orb
Other Allied Abilities that Pair Well With Dragonblade
- Zennyatta's Transcendence
- Soldier 76's Biotic Field
- Hanzo's Dragonstrike can help confuse the enemy
- Mei's Blizzard
- Widowmaker's Infra-Sight can allow you to see incoming enemies from behind walls, giving you time to react to them better.
- Reinhardt's Earthshatter gives you free easy hits with Dragonblade
Surviving While Using Dragonblade
Dragonblade is a fragile ultimate, you will want to make yourself a hard target to hit by double jumping around. It's important to remember to also use Deflect when the opportunity arises as it can dramatically help keep you alive while using Dragonblade. A good time to use Deflect is when you are approaching the enemy and you are out of range to hit them with your sword.
Dragonblade is a fragile ultimate, you will want to make yourself a hard target to hit by double jumping around. It's important to remember to also use Deflect when the opportunity arises as it can dramatically help keep you alive while using Dragonblade. A good time to use Deflect is when you are approaching the enemy and you are out of range to hit them with your sword.
Genji's Strength and Weaknesses Vs Other Heroes
Widowmaker: Genji is one of the best counters to a Widowmaker. Genji's Parkour abilities allow him to sneak around the map and get closer to the Widowmaker to kill her. Genji can use Deflect to prevent a Widowmaker from even trying to shoot him while he approaches her. If a Widowmaker hits a Genji's Deflect, she will take upwards to 120 damage from her 200HP pool. Widowmaker can make it harder for Genji to Deflect her shots by strafing around to avoid the deflections.
Watch out for Widowmaker's Venom Mines as she will usually place them in areas to hurt offensive flankers such as Genji. You can destroy the mines by shooting at them. You CANNOT Swift Strike past a Venom Mine to avoid it, as it will still trigger.
Once you get close to her, simply use Genji's deadly combo to quickly take her out.
Widowmaker's ultimate Infra-Sight is very useful for tracking down if a Genji is getting closer to flank her. If she sees you approaching, she can quickly grappling to somewhere safer. When Widowmaker uses Infra-Sight, you should highly consider focus on killing other heroes until it wears off.
Bastion: From long range, Shurikens do well at damaging a Bastion Sentry, since aiming at stationary targets are very easy with shurikens. If Bastion spots you, just move somewhere else and keep attacking.
All of Genji's abilities will help you to get behind a Bastion to flank him. You can use wall climb, Swift Strike and Deflect to get closer to a Bastion Sentry. A properly executed Swift Strike can be devastating to a Bastion Sentry, as it will be hard for Bastion to find out where you are exactly after swift striking. Bastion will need to turn around and start firing at you, which would also be a good time to use a Deflect against him. At this point you can then turn on Dragonblade if you need to kill anyone else in the area.
Thanks to Genji's wall climb and Swift Strikes, he is also a good counter for an elevated Bastion due to Mei's Ice Wall boost.
I want to stress again how important Deflect is against a Bastion Sentry. You can easily kill Bastion Sentries by using Deflect on his bullets to return it right back to him to quickly take him out in a small fraction of a second usually, very effective strategy.
Deflect also works great against Bastion's ultimate Tank Form. Simply use Deflect on one of his cannon balls, aim it right back it him to deal 190 damage to his 300 HP pool.
Ana: Dealing with Ana is not too bad. Just try to make yourself a hard target to hit to avoid her Sleep Darts and Biotic Grenades. Deflect works very well against all of Ana's normal abilities. You can Deflect her Sleep Dart to potentially put her or one of her teammates to sleep instead. You can also Deflect her Biotic Grenade to deal damage to Ana and her team while also prevent healing done to them as well.
Landing a Sleep Dart on Genji is going to be difficult for Ana, Genji's Deflect along with his Swift Strike and double jumps will make it extremely hard for Ana to land Sleep Darts. If Ana does manage to put Genji to sleep it will also make your cooldowns for Swift Strike and Deflect wind down making you more powerful once you awaken.
If you Swift Strike up to Ana, her best bet is to try to throw everything she has at you. Ana will most likely first try a Sleep Dart, if that misses she will try to use a Biotic Grenade to potentially do some damage to you while healing her up a bit. If you use Dragonblade she will try to use the same tactics as well. Ana may try to Nano Boost one of her allies to help fend off the Dragonblade.
Mercy: Mercy is the heart of the enemies army and she is usually hiding out of the line of the enemy's sight. Genji can parkour around the map in places where the enemy may not expect it, allowing you to kill her quickly.
Hanzo: Brother Vs brother, who wins? I think overall it's a close matchup, but Genji might have the upper hand with his Deflect ability. Genji would need to time Deflect very precisely though which can be a bit difficult. Genji can Delfect Hanzo's Sonic Arrow and Scatter Arrows making them a Sonic Arrow or Scatter Arrow for Genji's team. Genji can also Deflect the initial arrow from Hanzo's ultimate Dragonstrike, sending it back at Hanzo and turning it into a Dragonstrike for Genji's team. But Genji cannot Deflect the actual Dragon once deployed.
Although one good shot of Hanzo's scatter arrows and it's GG for Hanzo. As Genji, you can kind of avoid Scatter Arrows by continuously double jumping when around Hanzo, as it will make it harder for him to aim Scatter Arrows at the ground in front of you.
Genji's ultimate Dragonblade seems to be more useful than Hanzo's ultimate Dragonstrike when fighting 1vs1.
Pharah: Pharah is usually out of Genji's reach with her jetpack ability. Genji generally has a hard time aiming shurikens at the flying Pharah. Deflecting Pharah's rockets can be difficult since she is always moving in the air and will easily avoid the deflections. Genji can attempt to swift strike her as she gets lower to the ground to deal some damage however.
Genji can avoid Pharah's ultimate Barrage with a Deflect along with running behind a wall to avoid the rest of it. Unfortunately, Pharah can avoid Genji's Dragonblade by simply launching into the air to avoid it.
Symmetra: Genji is the type of hero that wanders around the map trying to pick off stray enemies. Because of this, Symmetra's Sentry Turret traps can be especially lethal to Genji. Symmetra can put her traps in rooms or hallways around the map to deal a lot of damage to a wandering Genji. Genji also has a harder time hitting the sentry turrets with his shurikens (as opposed to other heroes). Remember you can always use a Swift Strike to escape out of rooms with deadly turret nests if you need to.
Symmetra's short range beam weapon works great against a Genji since you cannot deflect it. However you can deflect Symmetra's deadly photon orbs.
Genji's roles and abilities enables him to do a decent job at finding and taking out Symmetra's Teleporter (ultimate) as long as you can make it past her turret nests.
Dragonblade happens to be very deadly against Symmetra as long as you can make it up close to her. She has poor mobility and won't be able to escape it.
Mei: Genji is relatively weak against Mei because she can use her freeze gun on Genji and it cannot be deflected. Although Genji can use a Swift Strike to escape out of the way to prevent getting frozen. Mei can use her Icewall to avoid Genji's attacks and Cryo-Freeze herself after Genji Swift Strikes her. Even though Genji can jump/climb over her icewall, the icewall still slows a Genji down quite a bit, thus giving Mei enough time to escape. If Genji uses his ultimate Dragonblade, Mei can simply use Cryo-Freeze to protect herself from it. 1vs1, Genji is better off staying a distance from Mei and using Shrukens to deal damage.
Remember that Genji can use a Deflect on Mei's Blizzard drone to send it back towards Mei to act as a Blizzard for Genji's team.
Tracer: Fighting a Tracer as Genji can be quite annoying. It can be difficult to throw shurikens or swift strikes at a Tracer since she moves around so fast.
Tracer's Pulse Bomb / Recall combo can be deadly to Genji. Normally you can Swift Strike away from a Pulse Bomb, but if Tracer is able to throw the bomb on Genji so it sticks, there is nothing Genji can do to escape it. Genji can use Deflect on Pulse Bombs to repel them away from him.
Tracer can avoid Dragonblade by simply blinking away from it.
Zarya: Zarya's powerful Particle Cannon Beam cannot be deflected, but her alternate fire (charged shots) can be deflected. Zarya's barriers only make it harder to damage her. As Genji, you are better off keeping a distance from Zarya and throw shurikens at her, you can then get close to her once she gets low on health.
If you happen to get caught in Zarya's ultimate (Graviton Surge) you can simply escape out of it with a Swift Strike. Also keep in mind, Genji can actually Deflect the initial black projectile of Graviton Surge, which will cause a Graviton Surge for Genji's team instead.
Dragonblade happens to be deadly against Zarya as her poor mobility makes it so she cannot run away from you while it's active. You will just need to watch out for her using a Particle Barrier. I would only use Dragonblade against her once her Particle Barrier runs out.
Lucio: Lucio is hard to hit with shurikens because of how fast he moves around with his skates, especially when he has his speed aura on. Plus the fact that Lucio can provide increase movement for his whole team can make throwing shurikens at every enemy extremely difficult. Lucio can also heal up Shuriken damage with his heal aura.
Even though Lucio's sonic projectiles can be deflected, it's not very effective against Lucio because of how slow the projectiles move and how fast Lucio can move to avoid it.
Swift Strikes can be effective against Lucio, you just need to watch out for getting knocked back with Lucio's Soundwave, which is not much of a problem for Swift Strike.
Lucio and his team can easily avoid Genji's Dragonblade with a quick drop the beat (Lucio's Sound Barrier ultimate). If his Sound Barrier is not available to him, he can use his speed aura with Amp It Up to allow him and his team to run away from it quickly. Lucio can also use Soundwave to knock back Dragonblade.
Winston: Winston's weapon cannot be deflected and his globe shields provide him protection against Genji's shurikens. Genji's swift strikes are weak due to Winston's massive hitpoints and automatic aiming with his Tesla Cannon. It's hard to run away from a Winston since he can just leap at you.
Your best bet against Winston is to use your Dragonblade ultimate on him, as it will deal more DPS than he can do back to you.
D.va: Tanks are hard for Genji to deal with but with D.va it's a bit easier than a Winston. The main problem with D.va is her boosting ability. Running away from a D.va is difficult due to D.va's fast flying ability. Her Boosters also enable her to run away from Genji saving herself from Swift Strikes and Dragonblade.
Deflect is also less effective on D.va because she can easily let go of the trigger to stop her stream of bullets when deflect gets turned on, this ensures much less bullets will get deflected dealing less reflected damage.
As Genji, you are better off keeping your distance from D.va while throwing Shurikens at her, up close her Fusion Cannons are too powerful, and combined with her Boosters makes her a deadly hero to go up against for Genji.
Torbjorn: Even though Genji has great mobility and can get up close to Torbjorn's turret, he can still have a rough time with Torbjorn and his turret due to the massive amount of damage and fire power he will have to deal with.
Genji does have some methods of dealing with Torbjorn's turret. A Turret will still attack Genji if he uses deflect, and the deflected bullets can take out the turret as well. Genji can also throw shurikens at the turret from a distance to do some decent damage to it. Genji's Swift Strike does NOT reset the cooldown if he eliminates a turret with Swift Strike.
Genji can go all out with Swift Strikes and Shurikens, but in the end it can be a tough fight for Genji. If Genji uses his ultimate Dragonblade it can be countered with Torbjorn's Molten Core.
McCree: A good McCree player can be devastating to Genji. Most new McCree players will try to throw their Flashbangs directly at Genji. The issue with this is that Genji can Deflect Flashbangs thrown right at him. But McCree can actually throw a Flashbang either into the ground in front of Genji or up in the air above Genji to avoid his Deflects and successfully get the Flashbang stun in.
McCree is extremely deadly 1vs1 for just about every hero in Overwatch. As Genji, be very cautious when facing a McCree, consider backing away from him to avoid his Flashbangs or quickly do a Swift Strike combo at him immediately when you make contact with him. Keep your distance from him if you can and remember McCree has poor vertical mobility, so getting up high can be effective against him.
When McCree uses his ultimate Deadeye, Genji can use Deflect against it to easily take him out if he fires at you. If Deflect is not ready, then try to Swift Strike out of his line of sight quickly.
Reaper: Going up against a Reaper is somewhat of a fair fight. Both heroes have ways to escape out of combat. As Genji, you will want to try to stay a distance from Reaper, as his shotguns are very deadly up close. You can use Genji's climb ability to help you achieve that.
Genji's Deflect works great against Reaper. If Reaper fires at you with Deflect on, you will be able to instantly transfer the damage right back to him, thanks to the instant hitscan nature of Reaper's shotguns. This makes using Reaper's ultimate Deathblossom around Genji devastating to Reaper. If you see a Reaper using Deathblossom, you can Swift Strike right up to him and then activate Deflect and it will usually kill Reaper very fast.
Be careful using Dragonblade around Reaper as Genji is still very vulnerable to Reaper's deadly shotguns. Remember you can still use Deflect while Dragonblade is active and this would be an important time to use it while using Dragonblade.
Soldier 76: Like Reaper, getting close to a Soldier 76 can be deadly as his weapon is strong and he can heal himself along with his allies with Biotic Fields he can put down.
Deflect is very effective against Soldier 76, especially when he uses his ultimate Tactical Visor. Deflect has a chance to take him out if enough bullets get repelled back at him.
Roadhog: Even though all tanks give Genji a hard time, Roadhog is one of the easier tanks to deal with. Genji can deflect Roadhog's shotgun and Chain Hook attempts, but you still have to watch out for getting chained in. Stay a distance while strafing around and lobbing shurikens at Roadhog's head and you'll be fine.
If you get chained in, immediately use Deflect to block any shots right back at Roadhog while backing up to escape. You can also Swift Strike through Roadhog to get away from him, but be careful where you will Swift Strike to, you may be better off just using Deflect and Swift Striking back to safety.
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Dragonblade happens to be somewhat effective against Roadhog. It will take 5 swipes from Dragonblade to take out a Roadhog from full HP. Roadhog's Chain Hook will NOT cancel Dragonblade. Although, Roadhog can use his ultimate Whole Hog to knock you away from him and his team while Dragonblade is active.
Zenyatta: Zenyatta should be a prime target for you to flank as he is a strong but squishy support hero with poor mobility. Zenyatta's Discord Orb is what makes going 1on1 with him somewhat difficult. Discord Orb is very deadly to anyone who has it and when put on Genji it will make things a lot tougher for you. Deflect will not prevent Zenyatta from throwing the Discord Orb on you, but Deflect can be used to block additional damage while the Discord Orb is on you. You can also use a Swift Strike to quickly get behind a wall to remove it. If you are out in the open, then try your best to focus fire on Zenyatta and kill him first.
All of Genji's attacks work great against Zenyatta and taking him out shouldn't be to much of a hassle for you. Watch out if Zenyatta uses his ultimate Transcendence, you are usually better off staying away from in until it is over.
Reinhardt: Genji has great mobility and is able to get high up and away from Reinhardt and most of his abilities, from there he can pick at Reinhardt with his shurikens. Reinhardt can block shurikens with with his shield most of the time, however Genji may be able to get all the way behind his team and harass Reinhardt from behind, which can be difficult to counter as Reinhardt as he will depend on his team to take out the wandering Genji as there is not much he can do about it except fling a Fire Strike at Genji, which can also be repelled by Deflect.
Up close battles are dangerous between both of the heroes, Swift Strikes can do an ample amount of damage (even through shields) and Genji can then use Dragonblade up close, but Reinhardt can counter that with an Earthshatter followed by a Charge or Fire Strike. Keep in mind that Deflect will block Reinhardt's deadly melee attacks.
A double jump in the air can sometimes avoid Reinhardt's Earth Shatter ultimate (but not always), so keep jumping when you get near to him to avoid sudden Earth Shatters.
Genji's Dragonblade can be used through Reinhardt's shield, making it a bit more useful against him. A Dragonblade can deal damage to both Reinhardt and his shield with one swipe.
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Junkrat: Close match up. Junkrat will try to stay around walls/corners while lobbing grenades and hiding traps/mines for the approaching Genji. Genji can deflect Junkrat's frag grenades and Concussive Mines, but not his Traps.
Both heroes have good mobility, Junkrat can Mine jump away from Genji's Dragonblade and Genji can Swift Strike or climb away from Junkrat's ultimate Rip-Tire.
Keep in mind that Swift Strike does not damage Junkrat's mines and traps, in fact Junkrat's Steel Trap will still trap a swift striking Genji.
Be careful when killing Junkrat up close, as his Total Mayhem death bombs can do a lot of damage. Genji can actually Deflect these bombs if you catch it in time.
Genji: When dealing with another Genji it generally comes down to who can pull of their combos faster than the other Genji. Remember that Deflect has no use against Swift Strike or Dragonblade. When another Genji approaches you with Dragonblade, it is usually best to Swift Strike away from it.
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